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Baseball commentator dying alone in a hotel room
Baseball commentator dying alone in a hotel room









baseball commentator dying alone in a hotel room

only to be murdered in one of the most gut-wrenching deaths of the franchise, alone and terrified. She spends the last few moments before the time limit having a monologue about how she'll never die and she can make as many friends as she wants after she gets out of the mutual killing. After killing Izayoi and Kizakura indirectly, she runs off, alone. In Danganronpa 3, this is how Ruruka Andou dies.Naga winds up being trapped in the doom dimension, which was recently emptied when its inhabitants were freed. Ironically, she inflicts this fate upon herself when she forces Drago to kill her. Wavern warns Naga that his quest for power will end with this.

baseball commentator dying alone in a hotel room

This is a Death Trope, so all spoilers on this page are unmarked. Distracted from Death (where a person may not necessarily die alone but they do die unnoticed by others around them) can be a variant. See also A Friend in Need, and Secretly Dying, which can lead to this. If used on a villain, particularly the Big Bad, it will serve to show us just what a miserable and horrible human being they really were, to the point where even their own supposedly loyal servants won't be bothered to accompany them as they die. Note that this trope is not only limited to heroic characters. On the other hand, a funeral with no mourners reinforces the loneliness. When a character dies alone, Meaningful Funeral, To Absent Friends, and Famed in Story may ensue, to ironically point out that the character actually had friends, or underscore the value of his Heroic Sacrifice. When a character is Dying as Yourself, it may allow the others to prevent this. Dying characters may try to force the issue if the other character is clearly on the verge of collapse. Falling asleep by a deathbed is not always considered failure. If death takes a long time, Unbroken Vigil may result. Similarly, the closest friend in a group of people may insist on being the one to deliver a Mercy Kill. They may do this even if the dying person is apparently unaware of them. Indifferent people don't count, but even a stranger willing to respond to a plea for comfort can help. Particularly True Companions - a You Are Not Alone moment of particular poignancy - but The Rival, the Worthy Opponent, the Friendly Enemy may all be willing to stay with the dying Hero, and he would do the same for them. The one exception when a character is performing a Heroic Sacrifice, particularly after More Hero than Thou dispute: then, dying alone carries the consolation that the other characters have escaped with their lives.Ĭonversely, characters may go to great efforts to ensure that a dying character is not alone to defy this trope, which is often explicitly invoked as the reason for staying. It is frequently suggested to the single and childless that this may result from their actions.ĭying emotionally alone with other people physically present, as in the opposite of You Are Not Alone, is just as bad. Lonely at the Top almost always carries the threat that the character will die alone. When What You Are in the Dark faces you, the villain may taunt you with not only dying but dying alone. Sending someone away, so that you die alone, is often a generous gesture, and those who leave may be deeply criticized. It may factor in on the scale of the Heroic Sacrifice, that you must die alone.











Baseball commentator dying alone in a hotel room